ABOUT

The Integrated Products of Design program seeks to create a new breed design professional, who is able to blend emerging technologies with traditional product design. The intent of the program is to create innovators who can develop tangible product hardware as well as software, backed with technology. Design, as conventionally envisioned, has always sought to develop user-centric products and services. In academia, this framework often ends with a conceptual solution or “learning the methods of design”, rather than focus on developing a tangible prototype for commercialisation. Output, when tangible, is limited to small products such as furniture, household goods and lifestyle which has less technical complexity.

The students of this program shall seek to balance learning between conventional design methods and ability to develop and cross-pollinate technology with their concepts. The focus of the program in on emerging technologies such as artificial intelligence, Internet of things (IoT), rapid digital fabrication, data analytics; contextualised to the emerging needs of a global marketplace. This blend of applied engineering and conventional design principles encourages impactful tangible product development, which have the true potential for commercial innovation.

Area of Focus

  • Digital Products
  • Consumer Robotics
  • Smart Living
  • Future of Work
  • Quantified Health
  • Advanced Human Performance Amongst Others.

Future Opportunities

  • Designers & Engineers
  • Entrepreneurs
  • Researchers
  • Consulting Work
  • Entrepreneurial Ventures
  • Architecture and Engineering Firms
  • Consulting Firms
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Curriculum

+ Trimester 1

  • DS Project 1: Consumer robotics

    In DSP1 students will conduct actionable user research – applying testing to create designed outcomes. This transitional studio bridges learning in Human Factors, Ergonomics & Interface with previous studies around form giving and production. Students will be given opportunity to work with outside partners or advisors and will demonstrate ability to work both individually as well as on a team. While project work will be primarily studio based, content may require off-site research and engagement.

  • Design methods and constructs

    This course introduces students to the various models and constructs of design thinking. It encompasses the LUMA and the Stanford methods as well as introduces envisioning and systems thinking. Through this course, students are able to comprehend the structured process of design and choose an appropriate method. The student demonstrates understanding of different models and the various tools of research and execution, both in the social and industrial constructs.

  • Digital visualisation

    This course aims to teach the manual and digital skills that will allow students to quickly produce essential types of drawings required at each stage of the product design process. This seminal introductory course works towards persuasive and clear communication in the core studios. Work will be done individually and includes one-on-one support as well as group pin-ups. Students learn the complete cycle of digital visualisation – from idea presentation sketching to photorealistic rendering.

  • Digital fabrication

    This course introduces two-dimensional and three-dimensional graphic software for application to sketching, testing, rendering and design control drawing. This fundamental course presents baseline software platforms from which students will continue to build-upon and hone throughout their education.  The course includes free-form surface modelling as well as parametric constraints typical of Computer Aided Design (CAD) of which CAID is a subset.  Deliverables include output to 3D printer, laser-cutter, as well as creation of Design Control Drawings (DCD) to later interface with outside venders

  • Aesthetics & Semantics

    Students engage form giving as a means to strengthen discourse around beauty, desire, context, audience, and function. Thematic assignments build on analytical and prototyping skills developed through Advanced Modelling Methods and Form Analysis. Students will be challenged to evolve their prototypes into refined, innovative physical forms with strong conceptual underpinnings.

  • Digital Interaction

    Students engage digital interfaces to produce meaningful apps and explore various means on how humans interact with digital devices. Theoretical and prototyping skills are developed on software suites, so that students can evolve their digital prototypes into finished offerings with high refinement level in user experiences.

+ Trimester 2

  • DS Project 2

    In DS2 students will conduct technology based projection research – applying testing to create designed outcomes. This transitional studio bridges learning in emerging technologies, form, production and quality engineering. Students may be given opportunity to work with outside partners or advisors and will demonstrate ability to work both individually as well as on a team. While project work will be primarily studio based, content may require off-site research and engagement.

  • Business Research & Entrepreneurship

    This course provides students with an understanding of the interrelationships between business model components and the ability to ask the questions and conduct the research that will enable them to start a business and/or appraise business plans. This course allows the students to compare and analyse different business models and strategies for their project concepts. Students specifically identify the necessary resources for their interventions and the associated costs, choose an operational configuration and develop market entry strategies and launching plans to actualize their projects.

  • Branding, form & semiotics

    This course provides fundamental inputs in brand language of famous industrial and product brands, relationships between the shape, form, structure and consumer perceptions. The course will challenge the student to develop a nuanced understanding of how functional products, technical products and luxury products have different semiotic connotations. The course will also offer an introductory understanding of how humans perceive and interpret symbols and form, leading to cognition and perceptions of product attributes.

  • Materials, manufacturing & Design

    Materials & Manufacturing Processes introduces basic knowledge of materials and processes commonly used by industrial designers and manufacturers at various scales of production. This course informs the core project sequence by providing a foundation for understanding how a product works and how it can be made better, safer, and more sustainability.

  • Immersive technologies

    Technology is evolving at a very rapid rate and many of these technologies like Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, Artificial Intelligence (AI), Nano Tech, Machine Learning (ML), Internet of Things (IoT), predictive/prescriptive analytics, big data are already getting into mainstream of our everyday life. These technologies are going to change the way we live and work. In the past technologies took decades to mature but not anymore. This course is designed for those who seek to understand the fundamentals of these technologies and the opportunities created by them.

  • Internet of Things

    Exploring the basics of each technology, how and where it can be used and most importantly were we would apply these technologies? Students will work individually and in teams on projects using some of these technologies. With guidance (using basic principles of innovation) we will identify an opportunity or a problem that could be creatively solved by using the technology. We will research, prototype, design and develop the solution, at the same time we will create a pitch for your project.

+ Trimester 3

  • DS Project 3

    In DS3 students will conduct envisioning based research and use projection methods to understand scenarios of the future. Students will create futuristic solutions in emerging paradigms such as quantified health, future of work, Students may be given opportunity to work with outside partners or advisors and will demonstrate ability to work both individually as well as on a team. While project work will be primarily studio based, content may require off-site research and engagement.

  • Envisioning systems

    Although the design industry is often modelled as an economic and symbolic transaction between designers and consumers, it is difficult to use this model to portray a creative industry. Studies of complex adaptive systems provide a rich alternative model for interpreting the structural relationships and evolutionary dynamic that regulate creativity in the industry. By learning key principles—from systems-theory and case-study methods—students discover innovative ways to realize their designs and collaborate with designers, manufacturers, producers, distributors, retailers, the media, and consumers.

  • Digital avatars & media strategy

    Communication and Social media are an essential aspect of the strategy that every emergent designer should draw up to gain entry to the professional world. The goal of the course is to help the students think of digital communication as a tool to consolidate and promote their work to be prepared for the professional world after graduation. They will learn how to create, monitor and maintain an online presence to exist as designers. Firstly, they will analyse how the Internet is changing industries. Understanding the impact of social media on the industry will let them figure out how to enhance the diffusion of their thesis collection to get a job after graduation. Throughout the semester, the students will develop their final collection as the starting point of a new brand with strong visual identity and narrative contents.

  • Professional practices

    Entrepreneurship is the ability to assess the dynamics of modern economic activity, access the marketplace, seek out opportunities, and turn them into profitable business ventures. This course provides an understanding of the special skill-sets of entrepreneurs, and insight into the phenomenon of entrepreneurship. Students receive guidance in the methods and disciplines required to achieve business objectives.

     

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Culture & Place

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culture-fashion

ISDI, at the heart of this burgeoning industry, offers its students the best in-class workshops for industrial designs, with the latest technology at their fingertips, ensuring hands-on industrial learning. With innovations like 3D printing technology being a mainstay of our lessons here, you can be sure that, at ISDI, you will be at the frontier of development and innovation. So, why wait, come visit us and learn from the best.

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eligibility

 

Candidates currently studying in final year of graduation or who have completed graduation (bachelor’s degree 10+2+3.) in any discipline are eligible to apply.

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Admission Process

+ Step 1 - Application Form

+ Step 2 - Pay the Application Fee

+ Step 3 - Take the ISDI Challenge

+ Step 4 - Announcement of Results

+ Step 5 - Enrollment into the program

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