‘Real-Time Interactive Experience’ is inclusive of a many areas- games, walkthroughs, visualizations, training simulators, where users gets a real time feedback for the actions or decisions he makes during the experience.

The course will focus on the principles of game design, interaction design and logic building using object oriented design. This will help students to convert their idea of game into reality. Students will also understand how to optimize & import 3D assets in Game Engine and create blueprints of logic blocks to add interactivity to their design.

Students can take their game design to a whole new level by using Virtual Reality or Augmented Reality in order achieve total immersion of the player. By the end of the course the students will be well versed in the handling of 3D and 2D assets within a Game Engine, programming interactions, creating user interfaces, packing & publishing, thus equipping them with the knowledge and confidence to handle a multitude of tasks required in the industry.

This course is a prerequisite for a more advanced elective on Game Design (Module -3).


System requirements


  • Intel i5, 4 Gb RAM, 1 Gb graphics
  • 30 Gb of Disc space for software installation


  • Autodesk Maya 2015 or newer
  • Adobe Photoshop
  • Unreal Engine 4.12 or newer
  • Unity 5.4 or Newer

Recommended Reading:

  • Game Mechanics: Advanced Game Design
  • The Art of Game Design: A book of lenses
  • Unity 5.x By Example


+ Week 01 - 03

  • Introduction to ‘Real-time Interactive Experiences’

    The first three weeks of this module will give a brief overview of “The World of Real-Time Interactive Experience”, which will include an introduction to the past, present & future of the industry, and to the typical areas of production that aspiring professionals need to be aware of and conversant with. 3D assets & Game Engine forms the foundation of production work. Therefore the focus will be on understanding Game Engine terminologies. We will conclude with exploring various tools and techniques within a Game Engine that will enable a student to create an immersive experience using the technology of Virtual Reality.

+ Week 04 - 06

  • Game Design Principles

    Overall, the process of game design involves the stages of ideation and conceptualisation of stories. It is also inclusive of building characters and game worlds (broadly known as design documents), along with prototyping, testing, and creating technical documents. These lectures will provide an overview of the principles of game design, which will help students create design documents for their game idea, in addition to defining game economies, mechanics, progressions etc.

+ Week 07 - 08

  • Basics of Logic Building

    Object Oriented Design is the most preferred way to solve real world problems. It involves recreating real world elements as objects with their properties and functions. These lectures will focus on analysing a problem to divide it into objects, functions and properties. It will also lend an understanding of the relationship between the objects in order to create a complex and robust solution that is user friendly.

+ Week 09 - 10

  • Building the World

    An amazing experience needs to ensure that the user is totally immersed. Elements of the virtual world, such as buildings, cars, trees, animals, weapons, lakes, mountains, along with other elements of the environment will play a key role in defining the quality of experience. Textures & Lights help a lot in simulating different time zones and seasons. Additionally, these lectures will also help a student understand how to divide the world into levels to facilitate the narration of the story- the most crucial part that holds the experience together.

+ Week 11 - 12

  • Interaction Design

    Real-time interactive experiences like game or training simulator provide few means of interaction to their users. Keyboard, mouse, joysticks, touch screens are only a few of them. This class will introduce students to the fundamentals of interaction design that will help them to understand the concept behind the existing methods & the tools of interaction. Students will also learn to derive new methods of interaction in the process of designing experiences of Virtual Reality.

+ Week 13 - 14

  • Virtual & Augmented Reality

    Essential tools and techniques for Virtual and Augmented Reality will be introduced in this week. Topics such as Game Engine technology, importing assets and manipulating them within the Game Engine will be explored at this stage. Adding interactivity to the virtual & augmented experiences while keeping a focus on Google Cardboard & Gear VR -which are the cost effective & widely accepted Virtual Reality Solutions- will also be covered.

+ Week 15 - 16

  • Project

    Students can opt to work solo or as a part of a group for projects based on the creation of Real-Time Interactive Experience. They can use Virtual or Augmented Reality for this. Thereafter, they will be presenting their work to a Jury for evaluation & grading. Students will be mentored throughout their project in order to help them achieve the best results possible


Culture & Place

Learn from the best in the VR & Gaming Industry

With the ever-evolving transformation of the media world, arises a host of opportunities for the enterprising individual. At ISDI, we have recognised the oppurtunity that our students can benefit from, and offer you a host of options to study from, under the guidance of the best and brightest in the field. From Visual Effects for Film, Commercials & Post Production for TV to Game Design & Development and Training & Simulation, our students are rigorously trained to match the need of an evolving industry.

With an anticipated boom that can reach upto $150 billion by 2020, our students at ISDI are armed with an education grounded in industry learning that will propel them to the frontier of excellence. So come, explore the options that the world has to offer at ISDI.


Student work

Explore the variety of projects that our students work on, while at ISDI.




Candidates who have appeared for a 10 + 2 examination (e.g. A levels, CBSE, HSC, IBDP, ISC etc), or its educational equivalent in any discipline (e.g: Science, Commerce, Arts) with an interest in Design & Innovation. Although, successful completion of the 10 + 2 examination is necessary to confirm the admission, our institution does accept predicted or preliminary grade indications until final results are declared.


Admission Process

+ Step 1 - Application Form

+ Step 2 - Pay the Application Fee

+ Step 3 - Personal Interview

+ Step 4 - Enrollment into the program